First public release
We are excited to announce the launch of Rayground beta version; a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help users develop, test and share self contained shaders that showcase a particular method technique by introducing a transparent programmable interface. We invite you to view our new website and let us know your thoughts.
To get started, simply sign in and let the rays start bouncing...
RG team, Athens, Greece