The Rayground team shares a common goal of making virtual worlds prettier. We hope that Rayground will help the community develop, share and distribute knowledge on ray tracing in order to make it far more accessible to everyone. As of this writing. Rayground's home is the AUEB computer graphics group. Our team is passionate about both cutting edge computer graphics research as well as the spread of computer graphics knowledge. We welcome any kind of feedback regarding future directions, feature enhancement and plain bug fixes.
Anastasios Gkaravelis
Nick Vitsas
Andreas A. Vasilakis
Konstantinos Vardis
Iordanis Evangelou
Georgios Papaioannou
BibTex reference code:
@inproceedings {rg_eg_edu2020, booktitle = {Eurographics 2020 - Education Papers}, editor = {Romero, Mario and Sousa Santos, Beatrice}, title = {{Rayground: An Online Educational Tool for Ray Tracing}}, author = {Vitsas, Nick and Gkaravelis, Anastasios and Vasilakis, Andreas-Alexandros and Vardis, Konstantinos and Papaioannou, Georgios}, year = {2020}, publisher = {The Eurographics Association}, ISSN = {1017-4656}, ISBN = {978-3-03868-102-1}, DOI = {10.2312/eged.20201027} }@misc{rg_cgg_aueb_2019, title = {Rayground: an online tool for rapid prototyping of ray tracing algorithms}, author = {Vitsas, N. and Gkaravelis, A. and Vardis, K. and Vasilakis, A. A. and Evangelou, I. and Papaioannou, G.}, institution = {Athens University of Economics and Business, Dept. of Informatics, Greece}, year = {2019}, month = {Nov}, note = {\small \texttt{https://www.rayground.com}}, url = {https://www.rayground.com} }